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Sc2 Tech Reactor Or Orbital Strike5/7/2021
This represents the other half of your impenetrable defense as a Terran player. 3. Shaped Blast Upgrades: Siege Tank Effect: Damage done to allied units due to Siege Tanks in Siege Mode is quartered (reduced to 14).Well, Im about half done with the Starcraft 2 campaign on Brutal, but seeing as how I already beat it once before (on Hard), Im going to list the top 5 tech upgrades (in no particular order) you should acquire in the game.This list will have entries from the Armory and from the Laboratory.You may disagree with this in part or even completely, but in either case, I will know that you have read it, and that is appreciated.:) So, lets begin:D This is the portrait of the Terran Marauder.
Learn to love them, especially at Brutal difficulty. Concussive Shells Upgrades: Marauder Effect: The Marauders missiles now slow down their target and anyone immediately adjacent to the target. Acquired by: Purchase in the Armory I start out this list with perhaps the best early-game investment you can make. If youre playing at Brutal difficulty, youll need to get Marauders ASAP, and then get this. Concussive Shells are actually the second upgrade I get during the campaign (the first one being the Combat Shields for Marines as a life boost of nearly 25 is serious business). Once you have this upgrade, you can do such devious things like putting a Marauder in every Bunker you set up for the slow down bonus and reduce most groups of opponents to nothing. Theres a reason why triple M (Marines, Marauders, Medivacs) are so feared even in online play.;) Besides, youll need the breathing room at Brutal. Speedlings (Zerglings with Metabolic Boost) are almost stupidly fast and will swarm your armies if given half a chance. Bunker Upgrades Bunkers are so awesome that Im going to take all three of the upgrades that I acquire for them and mention them in this section (and will act as if this is only one upgrade.:P). I recommend you get each upgrade as soon as possible, in the following order: Projectile Accelerator Effect: Bunkers give units inside of them an additional 1 Range (so Bunkers now give 2 Range to all garrisoned units). Acquired by: Purchase in the Armory As you check out the Armory, youll notice that the Bunker has two upgrades. You may be wondering why Im not going for Neosteel Bunkers first and the answer is: Theres not much use for them early. An expanded Bunker wouldve done wonders in Zero Hour, but the game is so evil that you dont even have access to the Armory before that mission. This upgrade, however, improves the efficiency of your garrisoned units by increasing their reach. All the better so your Marauders can slow down their victims from a longer distance.:D Neosteel Bunker Effect: The Bunker now has 2 additional unit slots (Marauders take up 2 slots each, for the record. Acquired by: Purchase in the Armory As I mentioned above, theres not much use for this in the first few missions. The infested Terran waves will press your defenses dearly, even if you have Neosteel Bunkers, so I dont want to imagine whatll happen if you dont have them.:P Reinforced Bunkers Effect: Bunkers gain an extra 150 life. Acquired by: 5 Zerg Research Points in the Laboratory Your Bunkers get a boost in the first tier of the Zerg research tree as well. The other option is the Shrike Turret which, frankly, is a joke. A Shrike Turret on top of your Bunker is roughly the same thing as having an extra Marine inside. That seems good until you realize how quickly your defenses can fall in Brutal difficulty. Id rather have 6 Marines in a 550 life Bunker than 7 Marines in a 400 life Bunker, but your mileage may vary on this one.;) A picture of a Siege Tank while in Siege Mode. This represents the other half of your impenetrable defense as a Terran player. Shaped Blast Upgrades: Siege Tank Effect: Damage done to allied units due to Siege Tanks in Siege Mode is quartered (reduced to 14).
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